Don’t use that mobile app, it’s ridiculous, it just keeps on crashing and I just uninstalled it.

You might have heard this from your friends several times. Do you want this to happen with your app? Getting app uninstalled along with bad reviews and negative spread of word? Wondered why this happen to your app? Bugs, bugs, more bugs and then crash. This is what drives your engaged users away. Even when get it fixed, the users who abandoned your app are not going to return. Precaution is always better than cure, heard it plenty of times, now implement it.

The process of mobile application development is quite similar to that of blog writing. Now you must be faffing, how. Let me explain while framing an article you make some typing mistakes, some sentence formation errors, use some misfit words and so on. After completion, you read the article, make corrections, run the article in some tools to make sure it is error free before it reaches public. The same thing is to be done with app development. The coding, designing, and development are done but before deployment, the app must be tested to detect and remove bugs.

In the absence of testing, the developers commit same mistakes again and again and upload it to the app store. These are then installed by the users and uninstalled by them. Users download the app when it basically troubleshoots any issue. A buggy and crashing app, instead of solving the issue, will become an issue itself. Users are not going to like it for sure and there is room for such apps on their devices. Testing is the key but inappropriate testing is again not going to work.

There are certain blunders which testers generally make which again lead to dissatisfied users. Here are top 3 testing blunders to avoid.

1) Paying Entire Focus on UI

It’s highly essential that your app looks visually appealing and has a jaw-dropping look. Visuals will create the first impression of your app and yes it should be eye-pleasing. However, the mobile apps has something more to be looked upon. A mobile app various API and it is to be checked whether all of them are delivering adequate performance or not.

Backend functionality of the app is also to be checked. How it handles the slow request and how it works in the different network is also a consideration to be worked upon. This will reduce the chances of poor performance of your app and also reduce app uninstalls.

Mobile app testing

2) Relying Excessively on Emulators

It is an advisable testing criterion and every mobile app development company should indulge in this practice. However, have you heard any good done excessively is no good? Testers generally tend to depend too much on emulators. This will refrain from out bursting actual information relating to bandwidth, network and connectivity issues. You would also miss out on the features like quality, UX, and performance. To get rid of this issues, test the app with emulators, hunt the issues and check these issues with the real devices of different types and sizes.

There is an over flooded pool of devices and testing app with each device is next to impossible. To crack this quiz, you just have to figure out your target audience and check their preferred choice of devices. This will save you time and confusion both.

The best testing practice for any iPhone or Android app development company is to pair up a load testing tool with that of an emulator and use actual devices in real carrier networks. Using both conjointly is a healthy way for any tester to get a bug free and smooth functioning app.

3) Not Considering Geographical Location of the App

Nothing is stagnant and nor is the location of your users. Location of your users changes along with bandwidth and the internet speed. You cannot rely on your testing only one of the geographical locations, instead you need to spot how and from where your users are going to access the mobile app and plan your testing accordingly.

Test to make it best, test again to save it from being a waste. There are many factors that can result in app failure but poor testing is a major one.

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